Sunday, August 5, 2012

More Reckoning related creature work - This was part of a brainstorming effort and was never put into development, the goal was to create something with a lot of mass that could have multiple attack stages.

Slowly adding more BHG images.
Here's a concept I knocked out for the Thresh. Final in game model was created by the incredible Matt Davis.

Friday, May 25, 2012

Sadly a great game studio had to shutter it's doors. I'm proud to have worked with an incredibly talented crew at Big Huge Games. Anyone who knows me, knows that I throw 200% into whatever project I'm on. I've let the blog posts slip but will update it more with imagery from Reckoning soon.

Here's a concept I worked on for of the "Sons of Laz" creatures that appeared in the game. Any resemblance to persons living or dead is purely coincidental.

Thursday, January 21, 2010

Wednesday, September 9, 2009