Sunday, August 5, 2012

More Reckoning related creature work - This was part of a brainstorming effort and was never put into development, the goal was to create something with a lot of mass that could have multiple attack stages.



Slowly adding more BHG images.
Here's a concept I knocked out for the Thresh. Final in game model was created by the incredible Matt Davis.


Friday, May 25, 2012

Sadly a great game studio had to shutter it's doors. I'm proud to have worked with an incredibly talented crew at Big Huge Games. Anyone who knows me, knows that I throw 200% into whatever project I'm on. I've let the blog posts slip but will update it more with imagery from Reckoning soon.

Here's a concept I worked on for of the "Sons of Laz" creatures that appeared in the game. Any resemblance to persons living or dead is purely coincidental.